#include <SFML/Graphics.hpp>
#include <SFML/Audio.hpp>
#include <SFML/Network.hpp>
#include "ResourcePath.hpp"

int main (int argc, const char * argv[])
{
    // Create the main window
    sf::RenderWindow window(sf::VideoMode(800, 600), "SFML window");

    // Load a sprite to display
    sf::Texture texture;
    if (!texture.loadFromFile(resourcePath() + "cute_image.jpg"))
        return EXIT_FAILURE;
    sf::Sprite sprite(texture);

    // Create a graphical text to display
    sf::Font font;
    if (!font.loadFromFile(resourcePath() + "sansation.ttf"))
        return EXIT_FAILURE;
    sf::Text text("Hello SFML", font, 50);
    text.setColor(sf::Color::Black);

    // Load a music to play
    sf::Music music;
    if (!music.openFromFile(resourcePath() + "nice_music.ogg"))
        return EXIT_FAILURE;

    // Play the music
    music.play();
        

    // Start the game loop
    while (window.isOpen())
    {
        // Process events
        sf::Event event;
        while (window.pollEvent(event))
        {
            // Close window : exit
            if (event.type == sf::Event::Closed)
                window.close();
            
            // Escape pressed : exit
            if (event.type == sf::Event::KeyPressed && event.key.code == sf::Keyboard::Escape)
                window.close();
        }

        // Clear screen
        window.clear();
        
        // Draw the sprite
        window.draw(sprite);
        
        // Draw the string
        window.draw(text);

        // Update the window
        window.display();
    }

    return EXIT_SUCCESS;
}
